A cataclysmic event plunges the land of Thedas into turmoil. Dragons darken the sky, casting a shadow over lands on the brink of chaos. Mages break into all-out war against the oppressive templars. Nations rise against one another. It falls to the hero and his allies to restore order as you lead the Inquisition and hunt down the agents of chaos.
Explore, lead, and battle: Tough choices define the hero experience, and even one decision can change the course of what's to come.
The game starts in 9:41 Dragon, one year after the events of Dragon Age II. Orlais is undergoing a civil war, threatening the stability of southern Thedas. The Circle of Magi have rebelled against the oppressive templars in a bid for independence, leading to all-out war . In a last ditch effort for peace, Divine Justinia V has orchestrated the Divine Conclave- a peace summit between the ambassadors of the templars and the rebel mages for the purpose of negotiating a peaceful compromise. A massive explosion kills the attendants of the Conclave and creates a massive tear in the Veil called The Breach, allowing Demons to invade Thedas unchecked. The player protagonist is the sole survivor of the explosion and wielder of the "Anchor"- a magical mark that bestows control over the Breach and Fade rifts. The player's miraculous accolades and ability to seal the Fade rifts leaves many to believe they are a messiah, specifically the Herald of Andraste. The player is inducted into the reborn Inquisition - an independent organization sanctioned by the late Divine Justinia to restore order should Thedas erupt into chaos - and eventually becomes its Inquisitor.
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